public class
Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Texture2D
character;
Vector2
position = new Vector2(200, 200);
Point frameSize = new Point(28, 41);
Point currentFrame = new Point(1, 0);
Point sheetSize = new Point(12, 8);
int state = 2; // walk if
keyboard pressed
float speed = 5;
KeyboardState currentState;
KeyboardState theKeyboardState;
KeyboardState oldKeyboardState;
TimeSpan nextFrameInterval = TimeSpan.FromSeconds((float)1 / 16);
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protected override void Update(GameTime gameTime)
{
//
Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
currentState = Keyboard.GetState();
theKeyboardState = Keyboard.GetState();
if
(state == 1) // means walking state
{
currentFrame.Y = 2;
currentFrame.X++;
if (currentFrame.X >= 12)
currentFrame.X = 0;
}
oldKeyboardState = theKeyboardState;
base.Update(gameTime);
}
2. Move and animate
if (state == 1) // means walking state
{
currentFrame.Y = 2;
currentFrame.X++;
if
(currentFrame.X >= 12)
currentFrame.X = 0;
}
else if (state == 2)
// means wait for keyboard input
{
currentFrame.Y = 0;
currentFrame.X ++;
if (currentFrame.X >= 12)
currentFrame.X = 0;
if (currentFrame.Y >= 1)
{
currentFrame.Y = 1;
position.Y = 200;
frameSize = new Point(28, 41);
}
if (currentState.IsKeyDown(Keys.Right))
{
frameSize = new Point(28, 41);
position.Y = 200;
currentFrame.Y = 2;
currentFrame.X++;
if (currentFrame.X >= 12)
currentFrame.X = 0;
position.X += speed;
}
else if (currentState.IsKeyDown(Keys.Left))
{
frameSize = new Point(28, 41);
position.Y = 200;
currentFrame.Y = 1;
currentFrame.X++;
if (currentFrame.X >= 12)
currentFrame.X = 0;
position.X -= speed;
}
}
3. Run the code
4. If we press right,
5. If we press left,
6. Create .exe file
Build>> Publish
<project name>.Choose the location.
Finish
7. VS 2010 will create your application’s installer
8. You can install your application in other computer ( just click the setup.exe file)
9. Click Start>> All programs. You will find your application has been installed in your computer.
10. You can refer the
publication process from this link http://msdn.microsoft.com/en-us/library/bb464156.aspx
Hello sir.. I tried your code on how to control the mario but the mario keep walking and input direction can not be detected.. can you suggest where should I look for the error.
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